The existing volumetric gain for robotic exploration is calculated in the 3D occupancy map, while the sampling-based exploration method is extended in the reachable (free) space. The inconsistency between them makes the existing calculation of volumetric gain inappropriate for a complete exploration of the environment. To address this issue, we propose a concave-hull based volumetric gain in a sampling-based exploration framework. The concave hull is constructed based on the viewpoints generated by Rapidly-exploring Random Tree (RRT) and the nodes that fail to expand. All space outside this concave hull is considered unknown. The volumetric gain is calculated based on the viewpoints configuration rather than using the occupancy map. With the new volumetric gain, robots can avoid inefficient or even erroneous exploration behavior caused by the inappropriateness of existing volumetric gain calculation methods. Our exploration method is evaluated against the existing state-of-the-art RRT-based method in a benchmark environment. In the evaluated environment, the average running time of our method is about 38.4% of the existing state-of-the-art method and our method is more robust.
翻译:3D 占用图中计算了机器人勘探的现有体积增益,而基于取样的勘探方法则在可达(自由)空间中扩展。由于两者之间的不一致,现有的体积增益计算方法不适合全面勘探环境。为了解决这一问题,我们提议在基于取样的勘探框架内,采用基于混凝土的体积增益。根据快速勘探随机树(RRT)和未扩展的节点所产生的观点,构建了混凝土体体体积积增益。这个凝固体体体体体外的所有空间被认为是未知的。体积增益是根据视角配置而不是根据占用图计算的。随着新的体积增益,机器人可以避免因现有体积增量计算方法不适当而造成的低效率甚至错误的勘探行为。我们的勘探方法是根据基准环境中现有最先进的RRT方法进行评估的。在评估环境中,我们方法的平均运行时间约为现有状态方法的38.4%,我们的方法更加稳健。