Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In this work, we propose an end-to-end framework that addresses two core challenges in modeling and driving full-body avatars of real people. One challenge is driving an avatar while staying faithful to details and dynamics that cannot be captured by a global low-dimensional parameterization such as body pose. Our approach supports driving of clothed avatars with wrinkles and motion that a real driving performer exhibits beyond the training corpus. Unlike existing global state representations or non-parametric screen-space approaches, we introduce texel-aligned features -- a localised representation which can leverage both the structural prior of a skeleton-based parametric model and observed sparse image signals at the same time. Another challenge is modeling a temporally coherent clothed avatar, which typically requires precise surface tracking. To circumvent this, we propose a novel volumetric avatar representation by extending mixtures of volumetric primitives to articulated objects. By explicitly incorporating articulation, our approach naturally generalizes to unseen poses. We also introduce a localized viewpoint conditioning, which leads to a large improvement in generalization of view-dependent appearance. The proposed volumetric representation does not require high-quality mesh tracking as a prerequisite and brings significant quality improvements compared to mesh-based counterparts. In our experiments, we carefully examine our design choices and demonstrate the efficacy of our approach, outperforming the state-of-the-art methods on challenging driving scenarios.
翻译:摄影现实的远程存在需要高贞洁的体型模型和忠实的驱动力,以便能够以动态合成的外观,这种外观与现实无法区分。 在这项工作中,我们提出一个端对端框架,解决建模和驱动真实人的全体腹部的两种核心挑战。一个挑战是驱使腹部,同时忠实于细节和动态,而这些细节和动态不能被像体形这样的全球低维参数所捕捉。我们的方法支持以皱纹和动作驾驶着衣着的腹部和运动驱动着衣的腹部和运动,让真正的驾驶者展示出超出训练库之外的外的外观。与现有的全球状态代表制或非对称屏幕-空间方法不同,我们提出了一个端对齐点的外观。一个局部化的外观,我们的方法可以同时利用基于骨架的外观结构前的外观,我们自然地向外观的直径向外演进。 另一种挑战是模拟一个有时间一致性的外观,通常需要精确的表面跟踪。我们建议一种新型的体形变形法。 我们建议一种新型的体形化方法,将体型的体型的体形的体形的体型方法扩展方法扩展方法扩大到的外观的外观的外观, 我们的外观的外观的外观的外观的外观, 。