Animating an object in 3D often requires an articulated structure, e.g. a kinematic chain or skeleton of the manipulated object with proper skinning weights, to obtain smooth movements and surface deformations. However, existing models that allow direct pose manipulations are either limited to specific object categories or built with specialized equipment. To reduce the work needed for creating animatable 3D models, we propose a novel reconstruction method that learns an animatable kinematic chain for any articulated object. Our method operates on monocular videos without prior knowledge of the object's shape or underlying structure. Our approach is on par with state-of-the-art 3D surface reconstruction methods on various articulated object categories while enabling direct pose manipulations by re-posing the learned kinematic chain.
翻译:3D中的物体动画通常需要一种关节式结构,例如操纵物体的运动链或骨骼,以获得平滑的动作和表面变形。然而,现有的允许直接姿态操作的模型要么仅适用于特定的物体类别,要么是使用专门设备构建的。为了减少创建可动画3D模型所需的工作量,我们提出了一种新颖的重建方法,可以学习任何关节式物体的可动画运动链。我们的方法在不事先知道物体的形状或基础结构的情况下,对单目视频进行操作。我们的方法在各种关节式物体类别上与最先进的三维表面重建方法相当,并且通过重新确认学习的运动链,实现了直接姿态操作。