This project aims to motivate research in competitive human-robot interaction by creating a robot competitor that can challenge human users in certain scenarios such as physical exercise and games. With this goal in mind, we introduce the Fencing Game, a human-robot competition used to evaluate both the capabilities of the robot competitor and user experience. We develop the robot competitor through iterative multi-agent reinforcement learning and show that it can perform well against human competitors. Our user study additionally found that our system was able to continuously create challenging and enjoyable interactions that significantly increased human subjects' heart rates. The majority of human subjects considered the system to be entertaining and desirable for improving the quality of their exercise.
翻译:该项目的目的是通过创建机器人竞争者,激发对竞争性人类机器人互动的研究,在体育锻炼和游戏等特定情况下可以挑战人类用户。考虑到这一目标,我们引入了 " 栅栏游戏 ",这是一个用于评价机器人竞争者的能力和用户经验的人类机器人竞争者竞赛。我们通过迭代多试剂强化学习开发机器人竞争者,并表明机器人竞争者能够很好地对付人类竞争者。我们的用户研究还发现,我们的系统能够持续地创造富有挑战性和令人愉快的相互作用,大大提高人类主体的心跳率。大多数人类主体认为,这个系统是令人欣喜的,对于提高它们的活动质量是可取的。