We can create Virtual Reality (VR) interactions that have no equivalent in the real world by remapping spacetime or altering users' body representation, such as stretching the user's virtual arm for manipulation of distant objects or scaling up the user's avatar to enable rapid locomotion. Prior research has leveraged such approaches, what we call beyond-real techniques, to make interactions in VR more practical, efficient, ergonomic, and accessible. We present a survey categorizing prior movement-based VR interaction literature as reality-based, illusory, or beyond-real interactions. We survey relevant conferences (CHI, IEEE VR, VRST, UIST, and DIS) while focusing on selection, manipulation, locomotion, and navigation in VR. For beyond-real interactions, we describe the transformations that have been used by prior works to create novel remappings. We discuss open research questions through the lens of the human sensorimotor control system and highlight challenges that need to be addressed for effective utilization of beyond-real interactions in future VR applications, including plausibility, control, long-term adaptation, and individual differences.
翻译:我们可以创造虚拟现实(VR)互动,这些互动在现实世界中并不相等,方法是重新绘制空间时间或改变用户身体代表,例如将用户的虚拟手臂伸展,用于操纵遥远的物体,或扩大用户的阿凡达,以便能够快速移动。先前的研究利用了这些我们称之为超现实技术的方法,使VR的互动更加实用、高效、人类工程学和无障碍。我们用人类感官模型控制系统的镜头来讨论开放研究问题,并突出未来VR应用中有效利用超现实互动需要应对的挑战,包括可言性、控制、长期适应和个人差异。