Blockchain games introduce unique gameplay and incentive mechanisms by allowing players to be rewarded with in-game assets or tokens through financial activities. However, most blockchain games are not comparable to traditional games in terms of lifespan and player engagement. In this paper, we try to see the big picture in a small way to explore and determine the impact of gameplay and financial factors on player behavior in blockchain games. Taking Aavegotchi as an example, we collect one year of operation data to build player profiles. We perform an in-depth analysis of player behavior from the macroscopic data and apply an unsupervised clustering method to distinguish the attraction of the gameplay and incentives. Our results reveal that the whole game is held up by a small number of players with high-frequent interaction or vast amounts of funds invested. Financial incentives are indispensable for blockchain games for they provide attraction and optional ways for players to engage with the game. However, financial services are tightly linked to the free market. The game will face an irreversible loss of players when the market experiences depression. For blockchain games, well-designed gameplay should be the fundamental basis for the long-lasting retention of players.
翻译:屏障链游戏引入了独特的游戏游戏和激励机制, 允许玩家通过金融活动获得游戏中资产或符号的奖赏。 但是, 大部分连锁游戏在寿命和玩家参与方面与传统游戏不具有可比性。 在本文中, 我们试图以小方式看待大图, 以探索和确定游戏游戏和金融因素对玩家在连锁游戏中行为的影响。 以Aavegotchi为例, 我们收集一年的操作数据, 以构建玩家剖面图。 我们从宏观数据中深入分析玩家行为, 并应用一种不受监督的组合法来区分游戏的吸引力和激励。 我们的结果显示, 整个游戏被少数玩家持有着, 他们有着高频率的互动或大量投资资金。 金融激励对于连锁游戏为玩家参与游戏提供了吸引和选择的方式是不可或缺的。 但是, 金融服务与自由市场紧密相连。 当市场经历萧条时, 游戏将面临不可逆转的玩家损失。 对于连锁游戏, 设计完善的游戏应该成为长期留住玩家的基本基础 。