Locomotion in Virtual Reality (VR) is an important part of VR applications. Many scientists are enriching the community with different variations that enable locomotion in VR. Some of the most promising methods are gesture-based and do not require additional handheld hardware. Recent work focused mostly on user preference and performance of the different locomotion techniques. This ignores the learning effect that users go through while new methods are being explored. In this work, it is investigated whether and how quickly users can adapt to a hand gesture-based locomotion system in VR. Four different locomotion techniques are implemented and tested by participants. The goal of this paper is twofold: First, it aims to encourage researchers to consider the learning effect in their studies. Second, this study aims to provide insight into the learning effect of users in gesture-based systems.
翻译:虚拟现实(VR) Locomotion in VR (VR) 应用程序的一个重要部分。 许多科学家正在以不同的变异方式丰富社区,使VR 能够移动。 一些最有希望的方法是以手势为基础的,不需要额外的手持硬件。 最近的工作主要集中在用户偏好和不同移动技术的性能上。 这忽略了用户在探索新方法时所经历的学习效果。 在这项工作中,调查用户是否能够和如何迅速地适应VR 的手势移动系统。 参与者实施和测试了四种不同的移动技术。 本文的目的有两个方面:首先,它旨在鼓励研究人员考虑其研究的学习效果。 其次,这项研究旨在深入了解用户在手势系统中的学习效果。