Impressive progress in generative models and implicit representations gave rise to methods that can generate 3D shapes of high quality. However, being able to locally control and edit shapes is another essential property that can unlock several content creation applications. Local control can be achieved with part-aware models, but existing methods require 3D supervision and cannot produce textures. In this work, we devise PartNeRF, a novel part-aware generative model for editable 3D shape synthesis that does not require any explicit 3D supervision. Our model generates objects as a set of locally defined NeRFs, augmented with an affine transformation. This enables several editing operations such as applying transformations on parts, mixing parts from different objects etc. To ensure distinct, manipulable parts we enforce a hard assignment of rays to parts that makes sure that the color of each ray is only determined by a single NeRF. As a result, altering one part does not affect the appearance of the others. Evaluations on various ShapeNet categories demonstrate the ability of our model to generate editable 3D objects of improved fidelity, compared to previous part-based generative approaches that require 3D supervision or models relying on NeRFs.
翻译:鉴于生成模型和隐式表示在三维形状生成方面取得了令人瞩目的进展,因此制作局部控制和编辑形状的能力是另一个可以解锁多种内容创建应用程序的重要属性。局部控制可以通过部件感知模型实现,但是现有方法需要3D监督并且不能产生纹理。在这项工作中,我们设计了PartNeRF,一种新型的、无需任何显式三维监督的部件感知生成模型,用于可编辑的3D形状合成。我们的模型将对象生成为一组局部定义的NeRF,增加了仿射变换。这使得可以进行多种编辑操作,如对部件应用变换、从不同对象混合部件等。为了确保独特、可操纵的部件,我们强制将射线硬分配给部件,确保每条射线的颜色仅由单个NeRF确定。因此,更改一个部件不会影响其他部件的外观。在各种ShapeNet类别上的评估表明,与需要3D监督或依赖NeRF的模型的以部件为基础的生成方法相比,我们的模型能够生成更高保真度的可编辑3D对象。