We address the problem of shaping a piece of dough-like deformable material into a 2D target shape presented upfront. We use a 6 degree-of-freedom WidowX-250 Robot Arm equipped with a rolling pin and information collected from an RGB-D camera and a tactile sensor. We present and compare several control policies, including a dough shrinking action, in extensive experiments across three kinds of deformable materials and across three target dough shape sizes, achieving the intersection over union (IoU) of 0.90. Our results show that: i) rolling dough from the highest dough point is more efficient than from the 2D/3D dough centroid; ii) it might be better to stop the roll movement at the current dough boundary as opposed to the target shape outline; iii) the shrink action might be beneficial only if properly tuned with respect to the exapand action; and iv) the Play-Doh material is easier to shape to a target shape as compared to Plasticine or Kinetic sand. Video demonstrations of our work are available at https://youtu.be/ZzLMxuITdt4
翻译:我们用六度自由UniverseX-250机器人臂,配有滚动针和从RGB-D相机和触觉传感器收集的信息。我们介绍并比较了几种控制政策,包括面粉缩缩缩行动,在三种变形材料和三种变形形状的广泛实验中进行,达到0.90的组合(IOU)交叉体。我们的结果显示:i)从最高面袋点滚动面袋比2D/3D杜格机械化器更有效;ii)在目前面袋边界阻止滚动比目标形状轮廓轮动更好;iii)只有适当调整出形和动作,缩小行动才可能有益;iv)与可塑胶或金酸沙相比,游戏材料更容易形成目标形状。我们工作的视频演示见https://youtu.be/ZzLMx4ditt。