Listener envelopment refers to the sensation of being surrounded by sound, either by multiple direct sound events or by a diffuse reverberant sound field. More recently, a specific attribute for the sensation of being covered by sound from elevated directions has been proposed by Sazdov et al. and was termed listener engulfment. This contribution investigates the effect of the temporal and directional density of sound events on listener envelopment and engulfment. A spatial granular synthesis technique is used to precisely control the temporal and directional density of sound events. Experimental results indicate that a directionally uniform distribution of sound events at time intervals $\Delta t < 20$ milliseconds is required to elicit a sensation of diffuse envelopment, whereas longer time intervals lead to localized auditory events. It shows that elevated loudspeaker layers do not increase envelopment, but contribute specifically to listener engulfment. Lowpass-filtered stimuli increase envelopment, but lead to a decreased control over engulfment. The results can be exploited in the technical design and creative application of spatial sound synthesis and reverberation algorithms.
翻译:收听器包围器指的是被声音包围的感觉, 或者是被多个直接的声音事件, 或者是被一个分散的回旋声场所包围。 最近, Sazdov 等人提议了一个从高方向被声音覆盖的感觉的具体属性, 由Sazdov 等人提出, 被称为收听器吞没。 这一贡献调查了音频事件的时间和方向密度对收听器吞没和吞没的影响。 空间颗粒合成技术被精确地用于控制音频事件的时间和方向密度。 实验结果显示, 在时间间隔 $\ Delta t < 20 毫秒时, 音频事件的方向分布必须一致, 才能引起扩散的放大感, 而更长时间的间隔导出局部的听觉事件。 它表明, 扩音器的层不会增加扩音, 而是具体地有助于收听器吞没。 低传感器过滤器的吸附器会增加时间和方向密度, 导致吞没控制减弱。 实验结果表明, 其结果可以在技术设计和创造性应用空间声音合成和反动算法中加以利用。