We provide a deterministic scheme for solving any decidable problem in the distributed {sleeping model}. The sleeping model is a generalization of the standard message-passing model, with an additional capability of network nodes to enter a sleeping state occasionally. As long as a vertex is in the awake state, it is similar to the standard message-passing setting. However, when a vertex is asleep it cannot receive or send messages in the network nor can it perform internal computations. On the other hand, sleeping rounds do not count towards {\awake complexity.} Awake complexity is the main complexity measurement in this setting, which is the number of awake rounds a vertex spends during an execution. In this paper we devise algorithms with worst-case guarantees on the awake complexity. We devise a deterministic scheme with awake complexity of $O(\log n)$ for solving any decidable problem in this model by constructing a structure we call { Distributed Layered Tree}. This structure turns out to be very powerful in the sleeping model, since it allows one to collect the entire graph information within a constant number of awake rounds. Moreover, we prove that our general technique cannot be improved in this model, by showing that the construction of distributed layered trees itself requires $\Omega(\log n)$ awake rounds. Another result we obtain in this work is a deterministic scheme for solving any problem from a class of problems, denoted O-LOCAL, in $O(\log \Delta + \log^*n)$ awake rounds. This class contains various well-studied problems, such as MIS and $(\Delta+1)$-vertex-coloring.
翻译:我们提供了一个确定性方案来解决分布式 {睡眠模式} 中任何可辨别的问题。 睡眠模型是标准信息传递模式的概括性, 并增加了网络节点偶尔进入睡眠状态的能力。 只要顶点处于清醒状态, 它就与标准信息传递设置相似。 但是, 当顶点在网络中沉睡时, 它无法接收或发送信息, 也无法进行内部计算。 另一方面, 睡眠周期并不计算到 =awake 复杂性 。} Awake 复杂性是这一设置中的主要复杂度量, 也就是在一次执行期间使用清醒的回合一个顶点。 在这个文件中, 我们设计了一个在清醒复杂性上有最坏的保证的算法。 我们设计了一个具有清醒复杂性的 $( log n) 的确定性办法, 解决这个模型中的任何可辨别问题, {dddlegreadega dilled 树} 。 这个结构在睡眠模型中变得非常强大, 因为它允许一个在清醒的轨道中收集整个图表信息的数量, 我们无法在连续的轨道上显示一个稳定的计算结果。