Dark patterns are often used in interface design to manipulate users into performing actions they would otherwise not take, such as consenting to excessive data collection. We present a narrative serious game concept, along with seven game-adapted dark patterns designed to create awareness of and bolster resistance against dark patterns through direct consequences of player actions. We performed a qualitative, exploratory study investigating player behavior when confronted with game-adapted dark patterns. A thematic analysis provides insights into influencing factors for adapting dark patterns into gameplay, as well as player motivations and driving forces influencing player behavior.
翻译:暂无翻译