This paper is about turedos, which are Turing machine whose head can move in the plane (or in a higher-dimensional space) but only in a selfavoiding way, by putting marks (letters) on visited positions and moving only to unmarked, therefore unvisited, positions. The key parameter of turedos is their lookup radius: the distance up to which the head can look around in order to make its decision of where to move to and what mark to write. In this paper we study the hierarchy of turedos according to their lookup radius and the dimension of space using notions of simulation up to spatio-temporal rescaling (a standard approach in cellular automata or self-assembly systems). We establish that there is a rich interplay between the turedo parameters and the notion of simulation considered. We show in particular, for the most liberal simulations, the existence of 3D turedos of radius 1 that are intrinsically universal for all radii, but that this is impossible in dimension 2, where some radius 2 turedo are impossible to simulate at radius 1. Using stricter notions of simulation, intrinsic universality becomes impossible, even in dimension 3, and there is a strict radius hierarchy. Finally, when restricting to radius 1, universality is again possible in dimension 3, but not in dimension 2, where we show however that a radius 3 turedo can simulate all radius 1 turedos.
翻译:这张纸是关于图灵机器的图灵机器, 其头可以在平面( 或高维空间) 上移动, 但只能以自我思考的方式, 在访问的姿势上放置标记( 字母), 并只能移动到无标记的位置, 因此没有访问。 调线仪的关键参数是其外观半径: 头可以环视的距离, 以便决定向何处移动和写下什么标记。 在本文中, 我们根据图灵机器的外观半径和空间的维度来研究其结构, 使用模拟的概念, 直至空间时空反射( 在细胞自动移动或自组系统上采用标准方法) 。 我们确定, 调线程参数和所考虑的模拟概念之间有着丰富的相互作用。 我们特别展示, 在最自由的模拟中, 存在半径 1 3 的3, 半径对于所有 都具有内在的普遍性, 但是这在 2 层面是不可能的, 甚至半径 2 无法在半径上模拟 。