Autonomous vehicles operating in complex real-world environments require accurate predictions of interactive behaviors between traffic participants. While existing works focus on modeling agent interactions based on their past trajectories, their future interactions are often ignored. This paper addresses the interaction prediction problem by formulating it with hierarchical game theory and proposing the GameFormer framework to implement it. Specifically, we present a novel Transformer decoder structure that uses the prediction results from the previous level together with the common environment background to iteratively refine the interaction process. Moreover, we propose a learning process that regulates an agent's behavior at the current level to respond to other agents' behaviors from the last level. Through experiments on a large-scale real-world driving dataset, we demonstrate that our model can achieve state-of-the-art prediction accuracy on the interaction prediction task. We also validate the model's capability to jointly reason about the ego agent's motion plans and other agents' behaviors in both open-loop and closed-loop planning tests, outperforming a variety of baseline methods.
翻译:在复杂的现实环境中运行的自主飞行器要求准确预测交通参与者之间的互动行为。 虽然现有的工程侧重于基于过去轨迹的模拟剂互动, 但其未来互动经常被忽略。 本文通过以等级游戏理论来应对互动预测问题, 并提出游戏Former框架来实施它。 具体地说, 我们提出了一个新型的变换器解码器结构, 使用前一级预测结果以及共同的环境背景来迭接地完善互动进程。 此外, 我们提议了一个学习过程, 来规范当前一级的代理人行为, 以从最后一级应对其他代理人的行为。 通过大规模真实世界驱动数据集的实验, 我们证明我们的模型能够实现互动预测任务的最新预测准确性。 我们还验证了模型在开放环球和闭环规划测试中共同思考自我代理动作计划和其他代理人行为的能力, 超越了各种基线方法。</s>