We study the classic divide-and-choose method for equitably allocating divisible goods between two players who are rational, self-interested Bayesian agents. The players have additive private values for the goods. The prior distributions on those values are independent and common knowledge. We characterize the structure of optimal divisions in the divide-and-choose game and show how to efficiently compute equilibria. We identify several striking differences between optimal strategies in the cases of known versus unknown preferences. Most notably, the divider has a compelling "diversification" incentive in creating the chooser's two options. This incentive, hereto unnoticed, leads to multiple goods being divided at equilibrium, quite contrary to the divider's optimal strategy when preferences are known. In many contexts, such as buy-and-sell provisions between partners, or in judging fairness, it is important to assess the relative expected utilities of the divider and chooser. Those utilities, we show, depend on the players' uncertainties about each other's values, the number of goods being divided, and whether the divider can offer multiple alternative divisions. We prove that, when values are independently and identically distributed across players and goods, the chooser is strictly better off for a small number of goods, while the divider is strictly better off for a large number of goods.
翻译:我们研究了在两个理性、自利的贝叶西亚代理人之间公平分配不同商品的经典分化和选择方法。 玩家对商品有附加的私人价值。 之前这些价值的分布是独立的和共同的知识。 我们描述分化和选择游戏的最佳分化结构, 并展示如何有效计算平衡。 我们发现在已知偏好和未知偏好情况下最佳战略之间的一些显著差异。 最显著的是, 分化者在创建选择者的两个选项时有着令人信服的“ 分散” 激励因素。 这种激励( 未加注意)导致多种商品在平衡上被分割, 与已知偏好时的分化者的最佳战略完全相反。 在很多情况下, 比如, 分化和分化游戏的分化条款, 或者判断公平性, 重要的是评估分化者和选择者的相对预期效用。 这些公用设施, 我们显示, 取决于玩家对对方价值的不确定性, 分化的商品数量, 以及分化者能否提供多种不同的分化。 我们证明, 当价值在分化者之间, 分化得更好的时候, 分化者对大货物的分化得更好。