For machine agents to successfully interact with humans in real-world settings, they will need to develop an understanding of human mental life. Intuitive psychology, the ability to reason about hidden mental variables that drive observable actions, comes naturally to people: even pre-verbal infants can tell agents from objects, expecting agents to act efficiently to achieve goals given constraints. Despite recent interest in machine agents that reason about other agents, it is not clear if such agents learn or hold the core psychology principles that drive human reasoning. Inspired by cognitive development studies on intuitive psychology, we present a benchmark consisting of a large dataset of procedurally generated 3D animations, AGENT (Action, Goal, Efficiency, coNstraint, uTility), structured around four scenarios (goal preferences, action efficiency, unobserved constraints, and cost-reward trade-offs) that probe key concepts of core intuitive psychology. We validate AGENT with human-ratings, propose an evaluation protocol emphasizing generalization, and compare two strong baselines built on Bayesian inverse planning and a Theory of Mind neural network. Our results suggest that to pass the designed tests of core intuitive psychology at human levels, a model must acquire or have built-in representations of how agents plan, combining utility computations and core knowledge of objects and physics.
翻译:机器代理人要与现实世界环境中的人类成功互动,就需要对人的精神生活形成一种理解。直觉心理学,即对驱动可见行动的隐藏精神变量进行思考的能力,自然而然地给人带来:即使是语言前的婴儿也能从物体中辨别物剂,期望物剂能够高效地行动以达到目标。尽管最近对机器代理人的兴趣引起了其他物剂的原因,但尚不清楚这些代理人是否学习或持有驱动人类推理的核心心理学原则。在对直觉心理学的认知发展研究的启发下,我们提出了一个基准,由程序上生成的3D动画、AGENTE(行动、目标、效率、固态、软性)的大型数据集组成,围绕四种情景(目标偏好、行动效率、未见的制约和成本-回报性权衡)形成,以探究核心直觉心理学的关键概念。我们用人文鉴定AGENT(AGENT),提出一个强调概括化的评价程序,并将Bayesian反向规划和思维神经模型的两个强的基线加以比较。我们的结果表明,通过设计的基础物理学的物理测试,必须把设计的核心物理的物理测试和物理的物理的模型整合。