Evolution of 3D graphics and graphical worlds has brought issues like content optimization, real-time processing, rendering, and shared storage limitation under consideration. Generally, different simplification approaches are used to make 3D meshes viable for rendering. However, many of these approaches ignore vertex attributes for instanced 3D meshes. In this paper, we implement and evaluate a simple and improved version to simplify instanced 3D textured models. The approach uses different vertex attributes in addition to geometry to simplify mesh instances. The resulting simplified models demonstrate efficient time-space requirements and better visual quality.
翻译:3D图形和图形世界的演变带来了诸如内容优化、实时处理、制作和共享存储限制等问题。一般而言,采用不同的简化方法使 3D 模件能够生成。 但是,许多这类方法忽略了顶点属性,例如 3D 模件。 在本文件中,我们实施并评价一个简单和改良的版本,以简化实例3D 纹理模型。该方法除了使用几何外,还使用不同的顶点属性来简化网状实例。由此产生的简化模型显示了高效的时间空间要求和更好的视觉质量。