We address Nash equilibrium problems in a partial-decision information scenario, where each agent can only exchange information with some neighbors, while its cost function possibly depends on the strategies of all agents. We characterize the relation between several monotonicity and smoothness conditions postulated in the literature. Furthermore, we prove convergence of a preconditioned proximal point algorithm, under a restricted monotonicity property that allows for a non-Lipschitz, non-continuous game mapping.
翻译:我们处理纳什平衡问题的方式是部分决定信息假设,即每个代理商只能与某些邻国交流信息,而其成本功能可能取决于所有代理商的战略。 我们描述文献中假设的若干单一和平稳条件之间的关系。 此外,我们证明,在一种允许非利普施茨、非连续的游戏绘图的有限单一属性下,一个先决条件的准点算法已经趋同。