With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.
翻译:随着阿尔法戈的突破,深入强化学习成为解决连续决策问题的公认技术。尽管它的声誉很高,但其试验和错误学习机制导致的数据效率低下使得深度强化学习难以在广泛的领域实际实践。已经开发了大量方法用于样本高效深度强化学习,例如环境建模、经验转移和分布式修改,其中包括分布式深度强化学习在各种应用(如人机游戏、智能运输等)中显示了其潜力。在本文件中,我们通过比较典型的分布式深层强化学习方法和研究实现高效分布式学习的重要组成部分来结束这个令人振奋的领域的状态,包括向最复杂的多个玩家分发深层强化学习的单个代理;覆盖了向最复杂的多个玩家分发深层强化学习的多个代理商分发深层强化学习知识;此外,我们审查了最近发布的工具箱,这些工具箱有助于在不对其非分布式版本进行许多修改的情况下实现深度强化学习。通过分析其长处和弱点,开发并发行了一个多功能多工具,分布式深层强化学习工具箱,在Warme、复杂环境中进一步验证,展示了拟议工具箱的可用性,显示对多个玩家玩家和多功能的深层强化工具箱的可用性研究,最后在复杂的游戏中传播。我们在深层强化学习中可以提供。