We present the development process of Bioblox2-5D, an educational biology game aimed at teenagers. The game content refers to protein docking and aims to improve learning about molecular shape complexity, the roles of charges in molecular docking and the scoring function to calculate binding affinity. We developed the game as part of a collaboration between the Computing Department at Goldsmiths, University of London, and the Structural Bioinformatics group at Imperial College London. The team at Imperial provided the content requirements and validated the technical solution adopted in the game. The team at Goldsmiths designed and implemented the content requirements into a fun and stimulating educational puzzle game that supports teaching and motivates students to engage with biology. We illustrate the game design choices, the compromises and solutions that we applied to accomplish the desired learning outcomes. This paper aims to illustrate useful insights and inspirations in the context of educational game development for biology students.
翻译:我们介绍了Bioblox2-5D的开发过程,这是一个针对青少年的教育生物学游戏。游戏内容涉及蛋白质对接,目的是改进分子形状复杂性、分子对接收费作用和计算捆绑性评分功能方面的学习。我们开发了游戏,作为伦敦大学戈德史密斯斯计算机系与伦敦帝国学院结构生物信息小组合作的一部分。帝国主义团队提供了内容要求,并验证了游戏中采用的技术解决方案。金匠团队设计并实施了内容要求,将内容要求转化为一个有趣和刺激的教育游戏,支持教学,激励学生参与生物学。我们展示了游戏设计选择、妥协和解决方案,以达到理想的学习成果。本文旨在展示生物学学生教育游戏发展背景下的有用见解和灵感。