In this paper we analyse two-player games by their response graphs. The response graph has nodes which are strategy profiles, with an arc between profiles if they differ in the strategy of a single player, with the direction of the arc indicating the preferred option for that player. Response graphs, and particularly their sink strongly connected components, play an important role in modern techniques in evolutionary game theory and multi-agent learning. We show that the response graph is a simple and well-motivated model of strategic interaction which captures many non-trivial properties of a game, despite not depending on cardinal payoffs. We characterise the games which share a response graph with a zero-sum or potential game respectively, and demonstrate a duality between these sets. This allows us to understand the influence of these properties on the response graph. The response graphs of Matching Pennies and Coordination are shown to play a key role in all two-player games: every non-iteratively-dominated strategy takes part in a subgame with these graph structures. As a corollary, any game sharing a response graph with both a zero-sum game and potential game must be dominance-solvable. Finally, we demonstrate our results on some larger games.
翻译:在本文中,我们通过响应图分析双玩者游戏。 响应图的节点是战略剖面, 如果单个玩家的策略不同, 则在剖面图之间有一个弧弧, 显示该玩家的首选选项。 响应图, 特别是其水槽中紧密相连的组件, 在进化游戏理论和多试剂学习的现代技巧中发挥着重要的作用。 我们显示, 响应图是一个简单和动机良好的战略互动模式, 它捕捉游戏的许多非三边性性质, 尽管不取决于基本回报。 我们描述与零和或潜在游戏共享响应图的游戏, 并显示这些组合之间的双重性。 这使我们能够理解这些属性在响应图中的影响。 匹配 Pennies 和协调的响应图显示在所有两边游戏中都发挥着关键作用: 每一个非直观的策略都在与这些图形结构的子游戏中发挥作用。 作为推论, 任何与一些零和潜在游戏共享响应图的游戏的游戏, 都必须是更大的磁盘游戏。