Green Security Games have become a popular way to model scenarios involving the protection of natural resources, such as wildlife. Sensors (e.g. drones equipped with cameras) have also begun to play a role in these scenarios by providing real-time information. Incorporating both human and sensor defender resources strategically is the subject of recent work on Security Games with Signaling (SGS). However, current methods to solve SGS do not scale well in terms of time or memory. We therefore propose a novel approach to SGS, which, for the first time in this domain, employs an Evolutionary Computation paradigm: EASGS. EASGS effectively searches the huge SGS solution space via suitable solution encoding in a chromosome and a specially-designed set of operators. The operators include three types of mutations, each focusing on a particular aspect of the SGS solution, optimized crossover and a local coverage improvement scheme (a memetic aspect of EASGS). We also introduce a new set of benchmark games, based on dense or locally-dense graphs that reflect real-world SGS settings. In the majority of 342 test game instances, EASGS outperforms state-of-the-art methods, including a reinforcement learning method, in terms of time scalability, nearly constant memory utilization, and quality of the returned defender's strategies (expected payoffs).
翻译:传感器(例如配备了照相机的无人驾驶飞机)也开始通过实时信息在这些情景中发挥作用。将人类和感官保护资源纳入战略是最近关于带有信号的安全运动(SGS)工作的主题。然而,目前解决SGS的方法在时间或记忆方面规模并不大。因此,我们提议对SGS采取新颖的办法,它首次在这一领域采用进化比较模式:EASGS。EASGS通过在染色体和专门设计的操作器群中进行适当编码来有效搜索巨大的SGS解决方案空间。操作员包括三种类型的突变,每一种都侧重于SGS解决方案的一个特定方面,优化交叉重叠和局部覆盖改进计划(EASSGS的一个记忆方面)。我们还根据反映现实世界SGS设置的密度或本地编码图,推出了一套新的基准游戏。在大多数342的测试场中,EASGS强化质量方法,包括不断的学习质量方法,在不断更新的回收方法中,包括不断更新的学习质量方法。