We present an efficient raycasting-based rendering algorithm for view-dependent piecewise constant representations of volumetric data. Our algorithm leverages the properties of perspective projection to simplify intersections of rays with the view-dependent frustums that form part of these representations. It also leverages spatial homogeneity in the underlying volume data to minimize memory accesses. We further introduce techniques for skipping empty-space and for dynamic subsampling for accelerated approximate renderings at controlled frame rates. Benchmarks show that responsive frame rates can be achieved close to the viewpoint of generation for HD display resolutions, while providing high-fidelity approximate renderings of Gigabyte-sized volumes.
翻译:我们展示了一种高效的以光谱为基础的转换算法,用于根据视景的片段持续显示体积数据。我们的算法利用视野投影的特性来简化作为这些表示法一部分的光线的交叉点,同时利用基础体积数据的空间同质性来尽量减少内存存存取量。我们进一步引入了跳过空空空空空间和动态子抽样技术,以便以受控框架速率加速近似近似近似图像。基准显示,响应性框架率可以接近生成高分辨率显示的光线的视角,同时提供高纯度的Gigabyte大小体积的近似转换。