Unlike the six basic emotions of happiness, sadness, fear, anger, disgust and surprise, modelling and predicting dimensional affect in terms of valence (positivity - negativity) and arousal (intensity) has proven to be more flexible, applicable and useful for naturalistic and real-world settings. In this paper, we aim to infer user facial affect when the user is engaged in multiple work-like tasks under varying difficulty levels (baseline, easy, hard and stressful conditions), including (i) an office-like setting where they undertake a task that is less physically demanding but requires greater mental strain; (ii) an assembly-line-like setting that requires the usage of fine motor skills; and (iii) an office-like setting representing teleworking and teleconferencing. In line with this aim, we first design a study with different conditions and gather multimodal data from 12 subjects. We then perform several experiments with various machine learning models and find that: (i) the display and prediction of facial affect vary from non-working to working settings; (ii) prediction capability can be boosted by using datasets captured in a work-like context; and (iii) segment-level (spectral representation) information is crucial in improving the facial affect prediction.
翻译:与幸福、悲哀、恐惧、恐惧、愤怒、愤怒、厌恶和惊讶等六种基本情感不同的是,幸福、悲伤、恐惧、恐惧、愤怒、愤怒、厌恶和惊讶等六种基本情感不同,建模和预测维度在价值(空间-负负负负)和振奋(强烈)方面的影响已证明更加灵活、适用和对自然和现实世界环境有用。在本文件中,我们的目标是推断用户面部在用户在不同困难水平(基线、容易、困难和紧张条件)下从事多种类似工作时会受到影响,包括:(一) 办公室式环境,他们从事的体力要求较低,但需要更大的精神压力;(二) 组装线环境,需要使用精细的运动技能;(三) 代表远程工作与远程会议的办公室式环境。根据这一目标,我们首先设计一个条件不同的研究,从12个主题收集多式联运数据。然后,我们用各种机器学习模型进行若干试验,发现:(一) 面部面部的显示和预测影响从非工作到工作环境;(二) 预测能力,可以通过在像工作时段背景中采集的数据设置来提高预测能力。