A social interaction is a social exchange between two or more individuals,where individuals modify and adjust their behaviors in response to their interaction partners. Our social interactions are one of most fundamental aspects of our lives and can profoundly affect our mood, both positively and negatively. With growing interest in virtual reality and avatar-mediated interactions,it is desirable to make these interactions natural and human like to promote positive effect in the interactions and applications such as intelligent tutoring systems, automated interview systems and e-learning. In this paper, we propose a method to generate facial behaviors for an agent. These behaviors include facial expressions and head pose and they are generated considering the users affective state. Our models learn semantically meaningful representations of the face and generate appropriate and temporally smooth facial behaviors in dyadic interactions.
翻译:社交互动是两个或两个以上个人之间的社会交流, 个人根据互动伙伴来修改和调整他们的行为。 我们的社会互动是我们生活的最根本方面之一,可以对我们情绪产生积极和消极的深刻影响。 随着人们对虚拟现实和阿凡达调解互动的兴趣日益浓厚,让这些互动变得自然和人性都有利于促进互动和应用的积极效果, 比如智能辅导系统、自动访谈系统和电子学习。 在本文中, 我们提出一种方法来为代理人产生面部行为。 这些行为包括面部表情和头部姿势, 并且考虑到用户具有影响力的状态, 正在产生它们。 我们的模型学会了对面部的语义上有意义的表达, 并在双向互动中产生适当和时间上平稳的面部行为。