We compare the performance of two popular algorithms, fictitious play and counterfactual regret minimization, in approximating Nash equilibrium in multiplayer games. Despite recent success of counterfactual regret minimization in multiplayer poker and conjectures of its superiority, we show that fictitious play leads to improved Nash equilibrium approximation over a variety of game classes and sizes.
翻译:我们比较了两种流行算法(假游戏和反事实最小化)的性能,即在多人游戏中接近纳什平衡时将纳什均衡化。 尽管最近反事实最小化在多人扑克中取得了成功,并推测了它的优越性,但我们还是发现,假游戏导致纳什平衡近似于各种游戏种类和规模。