Graphical perception studies are a key element of visualization research, forming the basis of design recommendations and contributing to our understanding of how people make sense of visualizations. However, graphical perception studies typically include only brief training sessions, and the impact of longer and more in-depth feedback remains unclear. In this paper, we explore the design and evaluation of feedback for graphical perception tasks, called VisQuiz. Using a quiz-like metaphor, we design feedback for a typical visualization comparison experiment, showing participants their answer alongside the correct answer in an animated sequence in each trial. We extend this quiz metaphor to include summary feedback after each stage of the experiment, providing additional moments for participants to reflect on their performance. To evaluate VisQuiz, we conduct a between-subjects experiment, including three stages of 40 trials each with a control condition that included only summary feedback. Results from n = 80 participants show that once participants started receiving trial feedback (Stage 2) they performed significantly better with bubble charts than those in the control condition. This effect carried over when feedback was removed (Stage 3). Results also suggest an overall trend of improved performance due to feedback. We discuss these findings in the context of other visualization literacy efforts, and possible future work at the intersection of visualization, feedback, and learning. Experiment data and analysis scripts are available at the following repository https://osf.io/jys5d/
翻译:图形化观点研究是视觉化研究的一个关键要素,是设计建议的基础,有助于我们理解人们如何理解视觉化。然而,图形化观点研究通常只包括简短的培训课程,而且更长和更深入的反馈的影响仍然不明确。在本文中,我们探索图形化认知任务(称为VisQuiz)反馈的设计和评价,称为VisQuiz。我们用一个测验式的隐喻,为典型的视觉化比较实验设计反馈,在每次试验的动画顺序中显示参与者的答案和正确的答案。我们扩大这个测验隐喻,在试验的每个阶段后都包括简要的反馈,为参与者提供思考其表现的更多时间。为了评价VisQuiz,我们进行了一个主题间试验,包括每个试验的三个阶段,每个阶段都有控制性条件,只包括摘要反馈。n=80名参与者的结果显示,一旦参与者开始接受试验反馈(Stage 2),他们比控制状态下的气泡图表现要好得多。当反馈被删除时,这种影响就会持续(Stagement 3) 研究结果还表明,改进业绩的总体趋势,因为反馈是反馈。我们讨论这些结果,还了解了视觉/反馈。