This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive a different reality through appropriate equipment, and whether it is possible to simulate a reality without the laws of physics. As virtual and augmented reality are increasingly used in various fields, it is crucial to provide well-founded responses to these inquiries. Understanding the limitations and achievability of virtual reality is essential for creating realistic environments in education, entertainment, and other domains. Additionally, considering the role of physics and scientific rigor in virtual contexts is important. The study presents a theoretical framework divided into three sections: Methods, Results, and Discussion. The Methods section explains the nature of computers and their ability to create perceived virtual reality. The Results section introduces the theoretical framework, emphasizing observable simulation and interactive simulation and highlighting their distinctions. Finally, the Discussion section builds upon the theoretical foundation to provide comprehensive insights and answers to the research questions. This study enhances our understanding of the boundaries and possibilities of virtual reality, offering concrete answers and valuable knowledge for the development and application of virtual reality in various domains.
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