Online social as an extension of traditional life plays an important role in our daily lives. Users often seek out new friends that have significant similarities such as interests and habits, motivating us to exploit such online information to suggest friends to users. In this work, we focus on friend suggestion in online game platforms because in-game social quality significantly correlates with player engagement, determining game experience. Unlike a typical recommendation system that depends on item-user interactions, in our setting, user-user interactions do not depend on each other. Meanwhile, user preferences change rapidly due to fast changing game environment. There has been little work on designing friend suggestion when facing these difficulties, and for the first time we aim to tackle this in large scale online games. Motivated by the fast changing online game environment, we formulate this problem as friend ranking by modeling the evolution of similarity among users, exploiting the long-term and short-term feature of users in games. Our experiments on large-scale game datasets with several million users demonstrate that our proposed model achieves superior performance over other competing baselines.
翻译:作为传统生活的延伸的在线社交在我们的日常生活中发挥着重要的作用。用户经常寻找兴趣和习惯等有重大相似之处的新朋友,激励我们利用这些在线信息向用户推荐朋友。在这项工作中,我们侧重于在线游戏平台的朋友建议,因为游戏中的社会质量与玩家参与密切相关,决定游戏经验。不同于一个取决于项目用户互动的典型建议系统,在我们的环境下,用户用户用户互动并不取决于彼此。同时,用户偏好因游戏环境的快速变化而迅速变化。在面对这些困难时设计朋友建议的工作很少,而且我们第一次试图在大规模网上游戏中解决这一问题。受快速变化的在线游戏环境的驱动,我们把这个问题发展成朋友,通过模拟用户之间相似性的变化,利用游戏用户的长期和短期特征。我们与数百万用户进行的大规模游戏数据集实验表明,我们提议的模型在其它竞争基线上取得了优异的绩效。