We consider a setting where data buyers compete in a game of incomplete information, about which a data seller owns some payoff relevant information. We formulate the problem facing the seller as a joint information and mechanism design problem: deciding which information to sell, while at the same time eliciting the private value types of the buyers and collecting payments. We derive the welfare- and revenue-optimal mechanisms for a class of binary games. Our results reveal some important features of selling information in competitive environments: (i) the negative externalities arising from competition among buyers increase the profitability of selling information to one of the buyers exclusively; (ii) in order for the buyers to follow the seller's action recommendations, the degree of information exclusivity must be limited; (iii) the same obedience constraints also limit the distortions in the allocation of information that can be introduced by a monopolist seller; (iv) as competition across buyers becomes fiercer, these limitations become more severe, weakening the impact of market power on the equilibrium allocation of information.
翻译:我们考虑的是数据购买者在不完全信息游戏中竞争,数据销售者拥有一些有关报酬的信息;我们将卖方面临的问题作为一个联合信息和机制设计问题来表述:决定出售哪些信息,同时吸引买方的私人价值类型和收取付款;我们为一类二进制游戏建立福利和收入最佳机制;我们的结果显示,在竞争环境中销售信息具有一些重要特征:(一)买方之间的竞争增加了将信息出售给买方一方的负面外部效应,这只能增加买方向其中一方出售信息的利润;(二)为使买方遵循卖方的行动建议,必须限制信息排他性的程度;(三)同样的服从限制也限制了垄断卖方在信息分配上可能引入的扭曲;(四)随着买方之间的竞争越激烈,这些限制就越严重,削弱了市场力量对信息均衡分配的影响。