We consider a model of oligopolistic competition in a market with search frictions, in which competing firms with products of unknown quality advertise how much information a consumer's visit will glean. We characterize the unique symmetric equilibrium of this game, which, due to the countervailing incentives of attraction and persuasion, generates a payoff function for each firm that is linear in the firm's realized effective value. If the expected quality of the products is sufficiently high (or competition is sufficiently fierce), this corresponds to full information--search frictions beget the first-best level of information provision. If not, this corresponds to information dispersion--firms randomize over signals. If the attraction incentive is absent (due to hidden information or costless search), firms reveal less information and information dispersion does not arise.
翻译:我们认为,在一个有搜索摩擦的市场中,寡头垄断竞争的模式是,在这种模式中,拥有质量不明的产品的竞争企业会为消费者访问所收集的信息量做广告。我们把这一游戏独特的对称平衡定性为这个游戏的独特平衡,由于吸引和说服的反向激励,这为每个公司创造了一个在公司已实现的有效价值上线性的回报功能。如果产品的预期质量足够高(或竞争足够激烈),这相当于完全的信息搜索摩擦会成为信息提供的第一最佳水平。如果不是,这相当于信息分散-公司随机对信号进行随机排列。如果缺乏吸引力(由于隐藏的信息或无成本的搜索),公司就会披露较少的信息和信息分散。