This paper offers a comprehensive review of the main methodologies used for skill rating in competitive sports. We advocate for a state-space model perspective, wherein players' skills are represented as time-varying, and match results serve as the sole observed quantities. The state-space model perspective facilitates the decoupling of modeling and inference, enabling a more focused approach highlighting model assumptions, while also fostering the development of general-purpose inference tools. We explore the essential steps involved in constructing a state-space model for skill rating before turning to a discussion on the three stages of inference: filtering, smoothing and parameter estimation. Throughout, we examine the computational challenges of scaling up to high-dimensional scenarios involving numerous players and matches, highlighting approximations and reductions used to address these challenges effectively. We provide concise summaries of popular methods documented in the literature, along with their inferential paradigms and introduce new approaches to skill rating inference based on sequential Monte Carlo and finite state-spaces. We close with numerical experiments demonstrating a practical workflow on real data across different sports.
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