We analyze bribing attacks in distributed ledgers from a game theoretic perspective. In bribing attacks, an adversary offers to maintainers a financial reward, in exchange for instructing them on how to behave, with the goal of attacking the protocol's properties. We consider two types of bribing, depending on how the bribes are awarded: i) guided bribing, where the bribe is given as long as the bribed party behaves as instructed; ii) effective bribing, where bribes are conditional on the attack's success, w.r.t. well-defined metrics. We analyze each type of attack in a game theoretic setting and identify relevant equilibria. In guided bribing, we show that the protocol is not an equilibrium and then describe good equilibria, where the attack is unsuccessful, and a negative one, where all parties are bribed such that the attack succeeds. In effective bribing, we show that both the protocol and the "all bribed" setting are equilibria. Using the identified equilibria, we then compute bounds on the Prices of Stability and Anarchy. Our results indicate that additional mitigations are needed for guided bribing, so our analysis concludes with incentive-based mitigation techniques, namely slashing and dilution. Here, we present two positive results, that both render the protocol an equilibrium and achieve maximal welfare for all parties, and a negative result, wherein an attack becomes more plausible if it severely affects the ledger's token's market price.
翻译:暂无翻译