Estimating depth from RGB images is a long-standing ill-posed problem, which has been explored for decades by the computer vision, graphics, and machine learning communities. Among the existing techniques, stereo matching remains one of the most widely used in the literature due to its strong connection to the human binocular system. Traditionally, stereo-based depth estimation has been addressed through matching hand-crafted features across multiple images. Despite the extensive amount of research, these traditional techniques still suffer in the presence of highly textured areas, large uniform regions, and occlusions. Motivated by their growing success in solving various 2D and 3D vision problems, deep learning for stereo-based depth estimation has attracted growing interest from the community, with more than 150 papers published in this area between 2014 and 2019. This new generation of methods has demonstrated a significant leap in performance, enabling applications such as autonomous driving and augmented reality. In this article, we provide a comprehensive survey of this new and continuously growing field of research, summarize the most commonly used pipelines, and discuss their benefits and limitations. In retrospect of what has been achieved so far, we also conjecture what the future may hold for deep learning-based stereo for depth estimation research.
翻译:在现有的技术中,立体比对仍然是文献中最广泛使用的方法之一,因为立体比对与人的双筒望远镜系统有着密切的联系。传统上,立体深度估计是通过将手工制作的特征与多种图像相匹配而得到的。尽管进行了大量研究,但这些传统技术仍然在高发地区、大统一地区和封闭状态下受到损害。由于在解决各种2D和3D视觉问题方面日益成功,深入学习立体深度估计吸引了社区越来越多的兴趣,2014至2019年期间,在该领域发表了150多篇论文。这一新一代方法在业绩上取得了显著的飞跃,使各种应用如自主驱动和增强现实。在文章中,我们全面调查了这一新的和不断增长的研究领域,总结了最常用的管道,并讨论了这些管道的优点和局限性。在回顾已经取得的深层次研究成果时,我们还展望了未来可能掌握的深层研究深度。