Semantic communication is a novel communication paradigm which draws inspiration from human communication focusing on the delivery of the meaning of a message to the intended users. It has attracted significant interest recently due to its potential to improve efficiency and reliability of communication, enhance users' quality-of-experience (QoE), and achieve smoother cross-protocol/domain communication. Most existing works in semantic communication focus on identifying and transmitting explicit semantic meaning, e.g., labels of objects, that can be directly identified from the source signal. This paper investigates implicit semantic communication in which the hidden information, e.g., implicit causality and reasoning mechanisms of users, that cannot be directly observed from the source signal needs to be transported and delivered to the intended users. We propose a novel implicit semantic communication (iSC) architecture for representing, communicating, and interpreting the implicit semantic meaning. In particular, we first propose a graph-inspired structure to represent implicit meaning of message based on three key components: entity, relation, and reasoning mechanism. We then propose a generative adversarial imitation learning-based reasoning mechanism learning (GAML) solution for the destination user to learn and imitate the reasoning process of the source user. We prove that, by applying GAML, the destination user can accurately imitate the reasoning process of the users to generate reasoning paths that follow the same probability distribution as the expert paths. Numerical results suggest that our proposed architecture can achieve accurate implicit meaning interpretation at the destination user.
翻译:语义通信是一种新颖的通信模式,它从人类通信中得到灵感,侧重于向预定用户传递信息的含义;最近,由于它有可能提高通信的效率和可靠性,提高用户的经验质量,实现更顺畅的跨程序/域通信;语义通信中的大多数现有工作侧重于识别和传递明确的语义含义,例如,从源信号直接识别的物体标签;本文调查隐含的语义通信,其中隐藏的信息,例如,用户的隐含因果关系和推理机制,无法直接从源信号中观察到,提高通信的效率和可靠性,提高用户的经验质量,实现更顺畅的跨程序/域通信;我们提出一个新的隐含语义通信结构,用于代表、沟通和解释隐含的语义含义;特别是,我们首先提出一个图表启发结构,以基于三个关键组成部分(实体、关系和推理机制)来代表信息的隐含含义;我们随后提出一种基于基因化的辨识辨识的辨别和辨别性信息,即用户学习在目的地推理学过程中的用户推理学过程(GAML),我们通过在用户的推理学中学习正确的推理学,可以将用户推理学推理学推理学的推理学推理学学,我们用用户的推理学推理学推理学的推理学,我们可以将用户的推理学的推理学推理学推理学推理学推理学到正确的推理学到的推理学推理学。