We study best arm identification in a variant of the multi-armed bandit problem where the learner has limited precision in arm selection. The learner can only sample arms via certain exploration bundles, which we refer to as boxes. In particular, at each sampling epoch, the learner selects a box, which in turn causes an arm to get pulled as per a box-specific probability distribution. The pulled arm and its instantaneous reward are revealed to the learner, whose goal is to find the best arm by minimising the expected stopping time, subject to an upper bound on the error probability. We present an asymptotic lower bound on the expected stopping time, which holds as the error probability vanishes. We show that the optimal allocation suggested by the lower bound is, in general, non-unique and therefore challenging to track. We propose a modified tracking-based algorithm to handle non-unique optimal allocations, and demonstrate that it is asymptotically optimal. We also present non-asymptotic lower and upper bounds on the stopping time in the simpler setting when the arms accessible from one box do not overlap with those of others.
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