Friend recall is an important way to improve Daily Active Users (DAU) in online games. The problem is to generate a proper lost friend ranking list essentially. Traditional friend recall methods focus on rules like friend intimacy or training a classifier for predicting lost players' return probability, but ignore feature information of (active) players and historical friend recall events. In this work, we treat friend recall as a link prediction problem and explore several link prediction methods which can use features of both active and lost players, as well as historical events. Furthermore, we propose a novel Edge Transformer model and pre-train the model via masked auto-encoders. Our method achieves state-of-the-art results in the offline experiments and online A/B Tests of three Tencent games.
翻译:好友回忆是提高在线游戏日活用户(DAU)的重要方法。问题是基本上生成一个合适的失去好友排名列表。传统的好友回忆方法关注好友亲密度之类的规则或训练分类器以预测失去玩家的回归概率,但忽略了(活跃)玩家的特征信息和历史好友回忆事件。在这项工作中,我们将好友回忆视为链接预测问题,并探讨了几种可以使用活跃和失去玩家的特征以及历史事件的链接预测方法。此外,我们提出了一种新颖的边缘变换器模型,并通过掩码自动编码器进行预训练。我们的方法在腾讯三个游戏的离线实验和在线A / B测试中取得了最先进的结果。