Recent advances in learning-based approaches have led to impressive dexterous manipulation capabilities. Yet, we haven't witnessed widespread adoption of these capabilities beyond the laboratory. This is likely due to practical limitations, such as significant computational burden, inscrutable policy architectures, sensitivity to parameter initializations, and the considerable technical expertise required for implementation. In this work, we investigate the utility of Koopman operator theory in alleviating these limitations. Koopman operators are simple yet powerful control-theoretic structures that help represent complex nonlinear dynamics as linear systems in higher-dimensional spaces. Motivated by the fact that complex nonlinear dynamics underlie dexterous manipulation, we develop an imitation learning framework that leverages Koopman operators to simultaneously learn the desired behavior of both robot and object states. We demonstrate that a Koopman operator-based framework is surprisingly effective for dexterous manipulation and offers a number of unique benefits. First, the learning process is analytical, eliminating the sensitivity to parameter initializations and painstaking hyperparameter optimization. Second, the learned reference dynamics can be combined with a task-agnostic tracking controller such that task changes and variations can be handled with ease. Third, a Koopman operator-based approach can perform comparably to state-of-the-art imitation learning algorithms in terms of task success rate and imitation error, while being an order of magnitude more computationally efficient. In addition, we discuss a number of avenues for future research made available by this work.
翻译:最近学习为基础的方法在灵巧操纵方面取得了惊人的进展。然而,我们还没有看到这些能力在实验室之外得到广泛应用。这可能是由于实际限制,如显著的计算负担、不透明的策略体系结构、对参数初始化的敏感性和实现所需的相当大的技术专业知识。在这项工作中,我们调查了Koopman算子理论在缓解这些限制方面的效用。Koopman算子是一种简单而强大的控制理论结构,帮助将复杂的非线性动态表示为更高维空间中的线性系统。受到复杂的非线性动力学构成灵巧操纵的事实的启示,我们开发了一种模仿学习框架,利用Koopman算子同时学习机器人和物体状态的期望行为。我们证明了基于Koopman算子的框架对于灵巧操纵来说是有意想不到的有效的,并提供了许多独特的优点。首先,学习过程是分析性的,消除了参数初始化的敏感性和繁琐的超参数优化。其次,学习的参考动态可以与一个任务无关的跟踪控制器相结合,以便轻松处理任务的变化和变化。第三,基于Koopman算子的方法可以在任务成功率和模仿误差方面表现与最先进的模仿学习算法相当,同时计算效率提高了一个数量级。此外,我们还讨论了这项工作开展的未来研究方向。