Users would experience individually different sickness symptoms during or after navigating through an immersive virtual environment, generally known as cybersickness. Previous studies have predicted the severity of cybersickness based on physiological and/or kinematic data. However, compared with kinematic data, physiological data rely heavily on biosensors during the collection, which is inconvenient and limited to a few affordable VR devices. In this work, we proposed a deep neural network to predict cybersickness through kinematic data. We introduced the encoded physiological representation to characterize the individual susceptibility; therefore, the predictor could predict cybersickness only based on a user's kinematic data without counting on biosensors. Fifty-three participants were recruited to attend the user study to collect multimodal data, including kinematic data (navigation speed, head tracking), physiological signals (e.g., electrodermal activity, heart rate), and Simulator Sickness Questionnaire (SSQ). The predictor achieved an accuracy of 98.3\% for cybersickness prediction by involving the pre-computed physiological representation to characterize individual differences, providing much convenience for the current cybersickness measurement.
翻译:在体验沉浸式虚拟环境时,用户会经历个体化的晕眩症状,通称为虚拟环境晕眩。之前的研究预测晕眩严重程度基于生理和/或运动数据。然而,与动力学数据相比,生理数据在收集期间依赖于生物传感器,这既不方便,也限制了只有一些可负担得起的虚拟现实设备。在本文中,我们提出了一种基于运动数据的深度神经网络来预测晕眩。我们引入了编码的生理特征,以表征个体易感性;因此,该预测器可以仅依靠用户的运动数据而不依赖于生物传感器来预测晕眩。53名参与者被招募参加用户研究,收集多模式数据,包括运动数据(导航速度,头部跟踪),生理信号(如皮肤电活动,心率)和模拟器晕眩问卷(SSQ)。该预测器通过涉及预先计算的生理特征表征个体差异,达到了98.3%的晕眩预测准确率,为当前晕眩测量提供了很大的便利。