Human figures have been animated using a variety of geometric models including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing. This paper reports on experimental results indicating that a viewer's perception of motion characteristics is affected by the geometric model used for rendering. Subjects were shown a series of paired motion sequences and asked if the two motions in each pair were the same or different. The motion sequences in each pair were rendered using the same geometric model. For the three types of motion variation tested, sensitivity scores indicate that subjects were better able to observe changes with the polygonal model than they were with the stick figure model.
翻译:使用各种几何模型对人的数字进行了动画,包括棒形数字、多边形模型和以NURBS为基础的肌肉、柔软皮肤或衣着模型。本文报告了实验结果,表明观看者对运动特性的看法受到用于制作的几何模型的影响。对主题进行了一系列对齐运动序列的展示,并询问每对运动的两个动作是相同的还是不同的。每对运动序列是使用相同的几何模型制作的。在测试的三种运动变异类型中,敏感度分数表明,对象比对棒形模型更能观察多角模型的变化。