In freemium games, the revenue from a player comes from the in-app purchases made and the advertisement to which that player is exposed. The longer a player is playing the game, the higher will be the chances that he or she will generate a revenue within the game. Within this scenario, it is extremely important to be able to detect promptly when a player is about to quit playing (churn) in order to react and attempt to retain the player within the game, thus prolonging his or her game lifetime. In this article we investigate how to improve the current state-of-the-art in churn prediction by combining sequential and aggregate data using different neural network architectures. The results of the comparative analysis show that the combination of the two data types grants an improvement in the prediction accuracy over predictors based on either purely sequential or purely aggregated data.
翻译:在免费游戏中,玩家的收入来自应用购买和该玩家所接触的广告。玩家玩游戏的时间越长,他或她在游戏中赚取收入的机会就越大。在这一情景中,极为重要的是,当玩家即将退出游戏(curn),以便作出反应并试图将玩家留在游戏中,从而延长玩家的游戏寿命。在本篇文章中,我们研究如何利用不同的神经网络结构,将连续和汇总数据组合在一起,改进当前在彻恩预测中的最新水平。比较分析的结果显示,两种数据类型的组合有助于根据纯粹的顺序数据或纯粹的汇总数据改进预测预测的准确性。