Valuation problems, such as feature interpretation, data valuation and model valuation for ensembles, become increasingly more important in many machine learning applications. Such problems are commonly solved by well-known game-theoretic criteria, such as Shapley value or Banzhaf value. In this work, we present a novel energy-based treatment for cooperative games, with a theoretical justification by the maximum entropy framework. Surprisingly, by conducting variational inference of the energy-based model, we recover various game-theoretic valuation criteria through conducting one-step fixed point iteration for maximizing the mean-field ELBO objective. This observation also verifies the rationality of existing criteria, as they are all attempting to decouple the correlations among the players through the mean-field approach. By running fixed point iteration for multiple steps, we achieve a trajectory of the valuations, among which we define the valuation with the best conceivable decoupling error as the Variational Index. We prove that under uniform initializations, these variational valuations all satisfy a set of game-theoretic axioms. We experimentally demonstrate that the proposed Variational Index enjoys lower decoupling error and better valuation performance on certain synthetic and real-world valuation problems.
翻译:在许多机器学习应用中,诸如地貌解释、数据估值和群装模型估值等估值问题变得越来越重要,在许多机器学习应用中,这些问题通常通过众所周知的游戏理论标准,例如Shapley 价值或Banzhaf 价值来解决。在这项工作中,我们为合作游戏提供了新型的基于能源的处理方法,在理论上以最大恒温框架为根据。奇怪的是,我们通过对基于能源的模型进行不同的推断,恢复了各种游戏理论估值标准,为最大限度地实现平均场ELBO目标而进行了一步固定的迭代。这种观察还验证了现有标准的合理性,因为它们都试图通过平均场方法将参与者之间的相互关系调和起来。我们通过对多个步骤进行固定点的迭代,我们取得了一个估价的轨迹,其中我们用最有可能发生的脱钩错误来定义估值。我们证明,在统一的初始化中,这些差异性估价都满足了一套游戏-理论轴心轴动的一套标准。我们实验性地展示了某些模拟和合成错误的业绩。