A novel modelling framework is proposed for the analysis of aggregative games on an infinite-time horizon, assuming that players are subject to heterogeneous periodic constraints. A new aggregative equilibrium notion is presented and the strategic behaviour of the agents is analysed under a receding horizon paradigm. The evolution of the strategies predicted and implemented by the players over time is modelled through a discrete-time multi-valued dynamical system. By considering Lyapunov stability notions and applying limit and invariance results for set-valued correspondences, necessary conditions are derived for convergence of a receding horizon map to a periodic equilibrium of the aggregative game. This result is achieved for any (feasible) initial condition, thus ensuring implicit adaptivity of the proposed control framework to real-time variations in the number and parameters of players. Design and implementation of the proposed control strategy are discussed and an example of distributed control for data routing is presented, evaluating its performance in simulation.
翻译:提议了一个新的建模框架,用于分析无限时间范围内的聚合游戏,假设玩家受到不同周期性限制;提出一个新的聚合均衡概念,根据一种退缩地平范式分析代理人的战略行为;通过一个离散的多价值动态系统模拟玩家预测和执行的战略的演变过程;通过考虑Lyapunov稳定性概念和对定值通信适用限制和差值结果,为将递减地平图与分类游戏的定期平衡相融合创造必要条件;为任何(可行的)初始条件取得这一结果,从而确保拟议的控制框架隐含地适应参与者人数和参数的实时变化;讨论拟议的控制战略的设计和实施,并介绍数据路径分配控制的例子,在模拟中评价其性能。