Trust plays an essential role in the development of human society. According to the standard trust game, an investor decides whether to keep or transfer a certain portion of initial stake to a trustee. In the latter case, the stake is enhanced to signal the value of trust. The trustee then chooses how much to return to the investor. We here distinguish two types of investors and two types of trustees who can learn from each other. While a trustee can be trustworthy or untrustworthy, an investor could be normal or punishing one. The latter strategy punishes both untrustworthy trustees and normal investors who are reluctant to control misbehaving trustees. Importantly, we assume a hierarchical population where the portion of investors and trustees is fixed. By means of replicator equation approach, we study the $N$-player trust game and calculate the level of trust and trustworthiness. We find that the introduction of punishment can induce a stable coexistence state between punishing investors and trustworthy trustees. Furthermore, an intermediate fraction of investors can better promote the evolution of trust when the punishment intensity is low. For more intensive punishment, however, a higher fraction of investors can be more efficient to elevate the trust level. In addition, we reveal that appropriate increase of the punishment intensity can enlarge the attraction domain of the coexistence state.
翻译:根据标准的信托游戏,投资者决定是保留还是转移初始股份的一部分给受托人。在后一种情况下,风险是增加的,以显示信任的价值。受托人然后选择如何返回投资者。我们在这里区分两类投资者和两类可以相互学习的受托人。虽然受托人可以信任或不可信,但投资者可以是正常的,也可以是惩罚的。后一种战略惩罚不值得信赖的受托人和不愿控制受托人行为不当的普通投资者。重要的是,我们承担一个等级化的人口,投资者和受托人的比例是固定的。我们通过折叠式方程式方法,研究美元玩家信托游戏,计算信任和信任的程度。我们发现,实行惩罚可以诱使惩罚投资者和信赖受托人之间有一个稳定的共存状态。此外,当惩罚强度低时,中间部分投资者可以更好地促进信任的演变。但是,更密集的处罚,对于投资者来说,更高比例的投资者和受托人的比例是固定的。我们通过折叠式方方方方方平价的方法,研究如何提高信任程度。此外,我们披露,提高信任程度。