EXtended Reality (XR) is a rapidly developing paradigm for computer entertainment, and is also increasingly used for simulation, training, data analysis, and other non-entertainment purposes, often employing head-worn XR devices like the Microsoft HoloLens. In XR, integration with the physical world should also include integration with commonly used digital devices. This paper proposes an architecture to integrate head-worn displays with touchscreen devices, such as phones, tablets, or large tabletop or wall displays. The architecture emerged through the iterative development of a prototype for collaborative analysis and decision-making for the maritime domain. However, our architecture can flexibly support a range of domains and purposes. XR designers, XR entertainment researchers, and game developers can benefit from our architecture to propose new ways of gaming, considering multiple devices as user interfaces in an immersive collaborative environment.
翻译:Extended Reality(XR)是计算机娱乐的一个快速发展的范例,也越来越多地被用于模拟、培训、数据分析和其他非娱乐目的,经常使用微软 HoloLens 等头型XR 设备。在 XR 中,与物理世界的整合还应包括与常用数字设备整合。本文提出了一个结构,将头型显示与触摸屏设备(如电话、平板电脑或大桌面或墙壁显示)结合在一起。通过对海洋领域合作分析和决策的原型进行迭接式开发而形成的架构。然而,我们的建筑可以灵活地支持一系列领域和目的。 XR 设计师、 XR 娱乐研究人员和游戏开发者可以受益于我们的架构,以提出新的游戏方式,将多种设备视为渗透协作环境中的用户界面。