For decades, manufacturers have attempted to reduce or eliminate the optical aberrations that appear on the progressive addition lens' surfaces during manufacturing. Besides every effort made, some of these distortions are inevitable given how lenses are fabricated, where in fact, astigmatism appears on the surface and cannot be entirely removed or where non-uniform magnification becomes inherent to the power change across the lens. Some presbyopes may refer to certain discomfort when wearing these lenses for the first time, and a subset of them might never adapt. Developing, prototyping, testing and purveying those lenses into the market come at a cost, which is usually reflected in the retail price. This study aims to test the feasibility of virtual reality for testing customers' satisfaction with these lenses, even before getting them onto production. VR offers a controlled environment where different parameters affecting progressive lens comforts, such as distortions, image displacement or optical blurring, can be analysed separately. In this study, the focus was set on the distortions and image displacement, not taking blur into account. Behavioural changes (head and eye movements) were recorded using the built-in eye tracker. Participants were significantly more displeased in the presence of highly distorted lens simulations. In addition, a gradient boosting regressor was fitted to the data, so predictors of discomfort could be unveiled, and ratings could be predicted without performing additional measurements.
翻译:数十年来,制造商一直试图减少或消除在制造过程中逐渐增加镜头表面出现的光学偏差,除了所作的一切努力外,有些扭曲是不可避免的,因为镜头是如何制造的,事实上,表面上出现了闪烁现象,无法完全去除,或者非统一放大现象是透镜变电所固有的。有些预想可能是指第一次戴这些镜头时出现的某些不适之处,其中一部分可能永远不会适应。开发、原型设计、测试和净化这些镜头进入市场的成本是昂贵的,通常反映在零售价格中。这项研究的目的是测试虚拟现实的可行性,以测试客户对这些镜头的满意度,甚至在将其投入生产之前,检验这些镜头的满意度。 VR提供一种控制环境,在这种环境中可以分别分析影响进步透镜舒适的不同参数,例如扭曲、图像变异或光学模糊。在这项研究中,重点可能放在扭曲和图像变异位上,而没有考虑到模糊的。 行为变化变化(头和眼睛)通常以成本的形式出现在市场上,通常反映在零售价格中。这项研究的目的是测试虚拟现实现实现实现实中,在不断变现的变更精确的轨道上。