Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock WTGs have attracted a lot of attention, especially because they are known to be decidable when only non-negative weights are allowed. However, when arbitrary weights are considered, despite several recent works, their decidability status was still unknown. In this paper, we solve this problem positively and show that the value function can be computed in exponential time (if weights are encoded in unary).
翻译:-
权重定时游戏是描述涉及实时问题的控制器综合问题的最广泛使用的模型。不幸的是,它们是出了名的困难,并且通常是不可决的。因此,单时钟权重定时游戏受到了很多关注,特别是因为只有当允许非负权重时,它们被认为是可决定的。然而,当考虑任意权重时,尽管有几个最近的工作,它们的可决定状态仍然是未知的。在本文中,我们积极解决了这个问题,并展示了当权重以一进制编码时,可以在指数时间内计算值函数。