Currently, state-of-the-art exploration methods maintain high-resolution map representations in order to optimize exploration goals in each step that maximizes information gain. However, during exploring, those "optimal" selections could quickly become obsolete due to the influx of new information, especially in large-scale environments, and result in high-frequency re-planning that hinders the overall exploration efficiency. In this paper, we propose a graph-based topological planning framework, building a sparse topological map in three-dimensional (3D) space to guide exploration steps with high-level intents so as to render consistent exploration maneuvers. Specifically, this work presents a novel method to estimate 3D space's geometry with convex polyhedrons. Then, the geometry information is utilized to group space into distinctive regions. And those regions are added as nodes into the topological map, directing the exploration process. We compared our method with the state-of-the-art in simulated environments. The proposed method achieves higher space coverage and outperforms exploration efficiency by more than 40% during experiments. Finally, a field experiment was conducted to further evaluate the applicability of our method to empower efficient and robust exploration in real-world environments.
翻译:目前,最先进的勘探方法保持高分辨率地图显示方式,以优化每个步骤的勘探目标,从而最大限度地增加信息收益。然而,在探索过程中,由于新信息流入,特别是在大规模环境中,这些“最佳”选择可能很快过时,导致高频再规划,从而妨碍总体勘探效率。在本文件中,我们提出了一个基于图表的地形规划框架,在三维(3D)空间绘制一个稀有的地形图,以指导具有高层次意图的勘探步骤,从而形成一致的勘探策略。具体地说,这项工作提出了一种新颖的方法,用以估计3D空间与等离子体的几何学。然后,这些几何学信息被用于将空间分组到不同的区域。这些区域作为节点被添加到地形图中,指导勘探进程。我们比较了我们的方法与模拟环境中的最新技术。拟议方法实现了更高的空间覆盖面,在实验期间超过40%的探索效率。最后,进行了实地实验,以进一步评估我们的方法在现实环境中增强有效和能力的探索能力的可行性。