There are currently limited guidelines on designing user interfaces (UI) for immersive augmented reality (AR) applications. Designers must reflect on their experience designing UI for desktop and mobile applications and conjecture how a UI will influence AR users' performance. In this work, we introduce a predictive model for determining users' performance for a target UI without the subsequent involvement of participants in user studies. The model is trained on participants' responses to objective performance measures such as consumed endurance (CE) and pointing time (PT) using hierarchical drop-down menus. Large variability in the depth and context of the menus is ensured by randomly and dynamically creating the hierarchical drop-down menus and associated user tasks from words contained in the lexical database WordNet. Subjective performance bias is reduced by incorporating the users' non-verbal standard performance WAIS-IV during the model training. The semantic information of the menu is encoded using the Universal Sentence Encoder. We present the results of a user study that demonstrates that the proposed predictive model achieves high accuracy in predicting the CE on hierarchical menus of users with various cognitive abilities. To the best of our knowledge, this is the first work on predicting CE in designing UI for immersive AR applications.
翻译:设计者必须反思他们设计桌面和移动应用程序界面的经验,并猜测一个界面将如何影响AR用户的性能。在这项工作中,我们引入了一个预测模型,用以确定用户在用户研究中没有随后参与者参与的情况下对目标界面的性能,该模型是针对参与者对消费耐力(CE)和点点时间(PT)等客观性能措施的反应而进行培训的。设计者必须反思他们设计桌面和移动应用程序界面的经验,并猜测一个界面将如何影响AAR用户的性能。在模型培训中,我们引入了一个预测模型,说明参与者对消费耐力(CE)和点点点时间(PT)等客观性能措施的反应。我们介绍了一项用户研究的结果,表明拟议的预测模型通过随机和动态地从Lord-WordNet数据库的文字中随机地创建等级下调菜单和相关的用户任务,确保菜单的深度和上有很大的变异性性。通过在模型中随机随机随机地创建了CE-下调菜单和从相关用户的级别上预测C-A-E-A-V-IV的高级预测能力软件应用的最佳知识。