Though some years remain before quantum computation can outperform conventional computation, it already provides resources that can be used for exploratory purposes in various fields. This includes certain tasks for procedural generation in computer games, music and art. The so-called `Quantum Blur' method represents the first step on this journey, providing a simple proof-of-principle example of how quantum software can be useful in these areas today. Here we analyse the `Quantum Blur' method and compare it to conventional blur effects. This investigation was guided by discussions with the most prominent user of the method, to determine which features were found most useful. In particular we determine how these features depend on the quantum phenomena of superposition and entanglement.
翻译:虽然量子计算尚需几年才能超过常规计算,但它已经提供了可用于各个领域探索的资源,其中包括计算机游戏、音乐和艺术中程序生成的某些任务。 所谓的“ 量子模糊”方法代表了这一旅程的第一步,提供了量子软件如何在今天这些领域发挥作用的简单原则证明范例。 我们在这里分析“ 量子模糊” 方法,并将其与常规模糊效应进行比较。 本次调查是在与该方法最著名的用户讨论的基础上进行的,以确定哪些特征最为有用。 特别是我们确定这些特征如何取决于超常和缠绕的量子现象。